I just put up the development version of SharpWired as is today. Download and give it a go! It’s available on our Google Code page. You can report issues to our issue tracker.
Archive for the ‘Uncategorized’ Category
Download and try SharpWired development version
Posted in Uncategorized, tagged pre1.0, release, testing on July 7, 2009 | Leave a Comment »
Another multi platform Wired Client!
Posted in Uncategorized, tagged client, multiplatform, pre1.0, qwired on July 2, 2009 | 4 Comments »
Just found out about Qwired. Another multi platform Wired Client. I couldn’t find any downloads but I’ll sure try to run it as quick as possible!
See the Qwired web site for more information!
Unique nick colors!
Posted in Uncategorized, tagged chat, gui, hackaton, pre1.0, screenshots, style, usability on June 26, 2009 | Leave a Comment »
We have added a feature to give every user a unique color in the chat and news windows. We used the Tango color palette. Enjoy!
We’ll probably add the colors to the user list when we do cosmetic updates there next time.
Cosmetic Updates
Posted in Uncategorized, tagged chat, gui, news, screenshots, skin, style on November 2, 2008 | Leave a Comment »
Today me and Ola updated the chat and news style. The old one looks like this:
We made the new one a bit more airy and a bit lighter. We also chose to use the Tango color scheme to make things easier on the eyes. The message highlighting is now on your own messages, and not [...]
SharpWired and Testing!
Posted in Uncategorized, tagged nunit, pre1.0, test on September 13, 2008 | Leave a Comment »
I have just committed the first 11 SharpWired unit tests. To get it up and running just download and install NUnit (2.4.8) and open the solution file, compile as usual and load the SharpWiredTests.dll file in NUnit.
When running the tests it should look something like this.
(Todays tests should probably be seen more as examples than [...]
SharpWired: Initialization of GUI Componets
Posted in Uncategorized, tagged gui, pre1.0, uml on July 9, 2008 | Leave a Comment »
The initialization of the different components in SharpWired has, uptil now, been quite a mess. Different parts has been initialized in different ways. E.g. some manager classes for the GUI has been initialized after the GUI class it managed.
When we started to work on fixing issues that occured when disconnecting and re-connecting we found out [...]
Bugtracker moved to Launchpad
Posted in Uncategorized, tagged bug, design, qa, testing on April 6, 2008 | Leave a Comment »
A quick SharpWired news update
We have moved the issue tracker to Google Code
We have moved the SharpWired bugtracker to Launchpad.
Yesterday we started a major refactoring work to make the code map more natural to the Model View Controler design pattern.
Sharpwired Hackaton #1: Mission Succesful!
Posted in Uncategorized, tagged bookmarks, dialog, gui, hackaton on February 17, 2008 | Leave a Comment »
Yesterday me and Ola had a small hackaton for SharpWired which I’ve started developing for! We mainly worked on the bookmarks manager GUI, and I must say it got a quite good facelift! Here’s the window before we started working:
Quite basic and functional. However, the usability was not that great. For example, it’s not exactly [...]
Welcome on board Adam!
Posted in Uncategorized on February 10, 2008 | Leave a Comment »
We are expanding – Adam joined yesterday! What could be better than starting off with some team building and oldschool video games?
Other updates are:
The code base has been moved from .NET 2.0 to .NET 3.5 (Visual Studio 2008 Express)
A heart beat timer has been added to prevent ISPs to disconnect inactive clients
Instead of crashing when [...]
SharpWired – Peek preview release
Posted in Uncategorized, tagged pre1.0, release on December 12, 2007 | Leave a Comment »
Would you like to try out an early version of SharpWired without going through the hassle of building from source? You can!
Download the preview archive, unzip and run SharpWired.exe. If we haven’t screwed up you’ll be up and running in an second. The only show stopper is that you’ll need a server to connect to. [...]